Subscription Box Design Project

Activity Time:

120 Minutes
Want to introduce your students to the design thinking process? This is the activity for you. Using the design packet students will, step by step, learn and leverage user-centered design, prototyping, consumer research, shared language, and economic thinking to create a crave-able monthly product that meets customer needs.

Key Topics

  • Empathy
  • Ideation
  • Iteration
  • Prototyping

Relevant Principles

  • Integrity
  • Knowledge
  • Opportunity

Real-World Concepts

  • Innovation
  • Subjective Value

Materials Needed

  • Subscription Box Design Packet (Available in Empowered Hub)
  • Markers or Colored Pencils
  • Paper
  • (Empowered Currency or Bonds)
Students will be quickly guided through a series of sub-activities that help them take the kernel of an idea to a marketable product that recognizes and addresses consumer wants and needs. You’ll give them a chance to nurture creativity, innovative thinking, product development, marketing, and more on their way to shipping their finished offering.