Innovation Activity

Activity Time:

60 Minutes
Are your students able to take a product and apply their own entrepreneurial talents to make it even better? You’ll find out. Once an existing item is introduced, students will need to practice creativity, creative destruction, consumerism, and – if you choose – collaboration to introduce a new, better product.

Key Topics

  • Demographics
  • Empathy
  • Geographics
  • Psychographics

Relevant Principles

  • Freedom
  • Opportunity
  • Passion
  • Sound Judgment

Real-World Concepts

  • Creative Destruction
  • Innovation
  • Market Signals
  • Property Rights
  • Trial and Error (Failure)

Materials Needed

  • Large Sheets of Paper
  • Markers or Colored Pencils
  • Sample Item (Physical or Picture)
  • (Prototype Materials – Cardboard, Glue, etc.)
  • (Empowered Currency or Bonds)
Students, individually or in small groups, will become “Research and Development” (R&D) experts to improve on the product they are given. They’ll need to consider their customer, be creative and imaginative, and factor in the real-world challenges of trial and error to create something that is better than when they started.